





CG WEAPONS
The highly detailed and intricate nature of weaponry helps to showcase our hard surface modelling skills and PBR material workflows.
Many of the same production workflows and techniques are shared whether the end result is for a real-time or a pre-rendered context and we are able to easily adjust our workflows to cater to a wide range of contexts for example Unity 3D, Unreal Engine or Maya Arnold.
CLIENT
Various
SERVICES
3D
YEAR
201X