We have extensive experience producing characters for realtime game use and for CG rendered pipelines along with cloth and hair for sim.
The Digi Monsters have artistic depth and talent in character creation. We use an open and flexible character pipeline in the studio that is adaptable to any project and provides our artists with the best tool for the job.
We are able to work on a full range from scan data, hand crafted sculpts towards low or high poly models.
Whether the project is real-time or CG rendered, photoreal or stylised, our character team delivers to the highest quality.
- ZBrush Sculpts
- Realtime Characters
- CG Characters
- Costumes & Cloth
- CG Hair
- Look Development