Our artists come from production art backgrounds and understand the balance required to deliver successful creative and technical performance.
Great technical art acts as the bridge between an art department, engine and tools teams.
We enable artists to more effectively concentrate on the creative and content authoring, ensuring that they are not bogged down with repetitive processes. Our system of pre-flight checks also catches and squashes bugs before they even enter the game or cause render failures.
We are able to advise and set best practices, and ensure the build process of assets from the view- port to running in game is as smooth as possible. We have worked hand in hand with external partners such as Framestore to make sure assets are built to spec, delivered correctly and promptly.
- Best Practices
- Batch Processes
- Pre-Flight Checks
- Maya Tools