DigiLabs : BladeRunner Blaster Project

January 31, 2017By Piers DigimonsterNews

The BladeRunner Blaster is a DigiLabs Project borne of equal parts sci-fi geekery, a passion for hard surface modelling, and a fascination with all things mechanical-engineering. This all started with a discussion of classic 80’s Sci Fi movies, and putting together a watch-list of all the best films of that era. Near the top of … Read More

Talking 3D Workflow With 80lvl

May 12, 2016By Piers DigimonsterNews

I had an email recently from the folks over at 80lvl, asking if I could write a bit about my 3D workflow and in particular the use of Substance Painter. 80lvl is a great site with all sorts of amazing content, so I was happy to oblige. Head on over there for the full article… The … Read More

Substance Painter Cards @ GDC

May 12, 2016By Piers DigimonsterNews

Allegorithmic chose some of our artwork as a featured piece for use on their promotional material on the show floor at GDC this year in San Francisco. What an honor! Substance Painter is a truly amazing piece of software, so much so that it makes you wonder how we got by without it all these … Read More

Guitar Hero | FXGuide Interview

May 10, 2016By Piers DigimonsterNews

Representing FreeStyleGames, Mike was recently featured in an in-depth Guitar Hero | FXGuide Interview with Ian Failes. They discuss the production of Guitar Hero Live and the epic collaboration between the teams at FSG, Pulse Films, VFX Co and Framestore. Alongside Pedro & Alan from the Oscar-winning Framestore the guys give their overview of the … Read More

Edge Magazine Cover

May 9, 2016By Piers DigimonsterNews

Creating the cover shot for an exclusive EDGE Magazine feature.   Adam’s product renders of the Guitar Hero Live guitar were used for the EDGE magazine cover.   Adam says: “It was fantastic to have the opportunity to create renders for the printed magazine and online edition. I would read EDGE from cover to cover … Read More